![]() ![]() News of the wild child of the North eventually spread to the Archon of Justice - and he ordered you released from captivity and delivered unto his court.Īccused of a crime you most certainly did commit, you stood before Tunon the Adjudicator, Archon of Justice, and aruged your case with eloquence and conviction. Finding a human amongst the wild tribe, the Disfavored soldiers made a point of taking you alive. Each long winter took a greater toll than the last, and once the dwindling tribe was too weak to defend its lands, Disfavored soldiers came to dispense of the ravenous scavengers your tribe had become. ![]() The Bounding Viper tribe came across the smoking ruins of your village, and when the Beasts' matriarch found you frozen but unafraid, the mighty leader took you in and raised you with the protection of her tribe.įor years you lived with these wild Beastmen in their migratory homes throughout the mountains, but the Bounding Vipers were a dying breed. When the leader of your home village spoke out of turn one time too many, agents of the Overlord put the whole town to the torch to contain the spread of insubordination. Claimed by Tunon, you were instead drafted into the Court of Fatebinders, where your martial skills were put to use in the en forcement of Kyros' laws. With rumors of war, it seemed recruitment into the Disfavored legion would be the obvious match for your skills, but the Archon of Justice is known to say that good iron is not used for swords and good minds are not used for soldiers. Deemed smarter than the average killer, you were groomed for command and given an education in letters and numbers. Seeing your first battles as a child, you've known all your life how to fight, how to stay calm at the sight of blood and disembowelment, and how to rely on your fellow warriors. Unable to settle the year's accounts with grain, your parents offered you as a tithe to the Overlord instead. Within days, word of your accomplishment made its way to the Archon of Justice. When the closing horns sounded and thirteen corpses lay about your feet, you became the fourth to be granted freedom to thunderous applause - but this autonomy was short-lived. It is said that any fighter that slays a dozen others in the grand melee is given their freedom, but in three hundred years, only three warriors have ever walked away from the Proving Grounds. There was no elegant swordplay, no formalized duels - just brutal melee and the stench of blood, shit and bronze with each day's gruesome necessities. Given only enough training to assure the show isn't over too soon, your natural prowess and survival instinct led you to one victory after another. Not wishing to pay to feed and house two, the madam that purchased your mother sold you to the Proving Grounds, the Northern empire's bloodiest, most notorious fighting arena. This stage lays out the basics of your character, determining which skills you receive. Millions of men and women live in the dozens of realms ruled by the Overlord - how did you stand out from amongst this teeming mass of desperation and insignificance and gain the Archon's notice? One does not apply to be a Fatebinder, one is called by Tunon, the Archon of Justice, and to decline is death. You are by no means free, but as a warrior-scholar deputized with discretionary powers to interpret and execute the laws of the Overlord Kyros, you are freer than most. ![]() Today you are a Fatebinder - agent of the Archon of Justice. The second includes customizing the player avatar, including type and color of hair, tattoos, voice type, and selecting a portrait. ![]() The first step is creating the Fatebinder's basic appearance: Gender (male or female), body type, and skin tone. Similarly, daughters who do not hold a viable trade or lands of their own are often drafted into the armies of the Archons, where it is assumed they will rise to glory or vanish in obscurity in accordance to their worth. Criminals, derelicts, and others are often conscripted into the armies of the Archon - if a child cannot forge his own skein, he will certainly find one in battle. Those without a profession or family lands to work can find purpose by pledging service to one of the Overlord's mighty Archons. Most sons enter their father's profession by their mid-teens. While these customes give the oceans to the men, the lands are trusted to the women. In the southern lands of the Tiers, only men may own or captain ships, but real estate is restricted to women - men may lease, but durable ownership of the land in the Tiers always passes to eldest daughters or sister. In the Northern Empire, where you were born men enjoy equal protections under the laws of the Overlord Kyros. ![]()
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