![]() ![]() Special Attacks panache (4 parry and riposte, kip-up, menacing swordplay, precise strike) Those who fail this save 1d6 acid damage to HP per round for 6 rounds.ĪC 21, touch 15, flat-footed 14 (+3 armor, +4 dex, +1 dodge, +2 natural, +1 shield)įort +3, Ref +8, Will +5 +4 vs channeling A creature damaged by the undead rat's bite must make a fort save (DC 12). ![]() Poison (Ex): The undead rat's bite is laced with a deadly poison. Skills Acrobatics +10, Intimidate +14, Perception +12, Stealth +3, Survival +12ĪC 14, touch 12, flat-footed 12 (+2 dex, +2 natural) Str 27, Dex 8, Con 20, Int 7, Wis 10, Cha 15įeats cleave, improved bull rush, iron will, lightening reflexes, power attack Perception +12ĪC 19, touch 7, flat-footed 19 (-1 dex, +12 natural, -2 size) Gear heavy steel shield, broken breastplate, longsword or spear, light crossbow Skills Climb +5, Intimidate +7, Perception +6, Stealth +3 Str 18, Dex 15, Con -, Int 10, Wis 12, Cha 14įeats double slice, improved shield bash, power attack, toughnessB, two-weapon fightingB, weapon focus (longsword or spear)B Fire Bombers do not carry melee weapons and instead carry 2d4+1 firebombs.ĪC 20, touch 12, flat-footed 18 (+4 armor, +2 dex, +2 natural, +2 shield) They take Point Blank Shot and Rapid Shot as their feats (instead of those listed) and have Dex 16 and Cha 11, reducing their HP to 24. Some Hollow Soldiers specialize in throwing fire bombs. Gear broken buckler, broken chain shirt, shortsword or battleaxe, firebomb (1d4) ![]() Skills Climb +4, Perception +5, Stealth +4 Skills Bluff +11, Escape Artist +7, Heal +7, Intimidate +11, Knowledge (planes) +10, Perception +9, Sense Motive +9ĪC 16, touch 12, flat-footed 14 (+2 armor, +2 dex, +2 natural) Str 26, Dex 6, Con 18, Int 13, Wis 7, Cha 15įeats improved initiative, iron will, perceptive Perception +9ĪC 16, touch 6, flat-footed 16 (-2 dex, +10 natural, -2 size) Oh, and if you're wondering about the Ice and Acid - I equated Ice with Magic resistance and Acid with Poison and Toxic resistance (along with actual poison).įeedback is welcome as I'm still making adjustments.Īlso an apology on formatting - in my document, all of these have the correct Bold and Italics, but copy-paste into the forum doesn't keep that formatting. Since the game is still months away from actually starting (due to several IRL concerns), I've started out by simply writing up the monsters for the first half of Dark Souls 1 - from the Asylum to Anor Londo.Īs such, these monsters are sorted vaguely by area and assume a level 1 party starting out at the Asylum - and being a level 10 party by the time they finish Anor Londo. Now paired up with Dragonslayer Ornstein to defend Anor Londo, he uses his big hammer with deadly precision.I've been preparing for a Dark Souls game, as noted in other threads. Although he has the strength and skills to compete with the four knights of Gwyn, he was rejected for his sadistic and cannibalistic tendencies. The royal executioner of Anor Londo, Smough is a cruel individual who enjoys grinding the bones of his victims and using it as a seasoning for his meals. Smough gains 30 temporary hit points and his attacks deals an additional 27 (6d8) lightning damage, in addition, he gains immunity to lightning damage. If Dragonslayer Ornstein is defeated, Smough can crush him with his hammer and absorb his power. Each creature on the ground within 5 feet of him must succeed on a DC 18 Dexterity saving throw or take 22 (4d12) bludgeoning damage and be knocked prone. If Smough is hit by a melee attack, he can make a knockdown action against the attacker. Smough regains spent legendary actions at the start of his turn.Įxecution. Only one legendary action option can be used at a time and only at the end of another creature's turn. Smough can take 3 legendary actions, choosing from the options below. The target creature must succeed on a DC 18 Strength saving throw or be knocked prone. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. If Smough fails a saving throw, he can choose to succeed instead. ![]() Saving Throws Str +9, Con +8 Skills Athletics +9, Intimidation +3 Damage Vulnerabilities lightning Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks Senses passive Perception 11 Armor Class 16 (executioner's breastplate) Hit Points 228 (24d10 + 96) Speed 30 ft. ![]()
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